By Diane Duane
The recent Millennium version of Deep Wizardry has been revised and edited for its 21st-century readership, and contours unique new fabric which doesn't look within the unique (1985) edition.
For even more information regarding the replace, please see this posting at DD's web publication "Out of Ambit" (http://www.dianeduane.com/outofambit/2012/08/14/out-now-the-new-millennium-edition-of-so-you-want-to-be-a-wizard/).
Magic and risk within the depths of the sea...
Vacationing at the South Shore of new york over the summer season, equipment and Nita come to the help of a wounded whale off hearth Island...and all at once turn into wizards in deep trouble.
The whale is a wizard named S'reee, and she or he has difficulties of her personal that make approximately being eaten via sharks glance minor. The undersea wizards are approximately to accomplish an historic and in all likelihood harmful rite known as the music of the Twelve -- a wizardry that retains land and sea aside, and serves different, extra mystery reasons. The tune needs to be played quickly, however the whales are a number of wizards wanting the wanted Twelve, and S'reee asks Nita and equipment to help.
They agree, and soon locate themselves fascinated by a posh and more and more tough video game -- becoming whales to assist the undersea wizards entire the the tune, and (at an analogous time) attempting to maintain Nita's fogeys from checking out what's occurring correct below their noses. yet occasions appear to conspire opposed to them as Nita's bratty little sister Dairine retains snooping round to determine what Nita and equipment are doing. And Nita discovers, to her dismay, that the function of the "Silent Lord" within the music of the Twelve goes to pose demanding situations she by no means expected... lethal ones.
The old ritual is going ahead in the dead of night depths of Hudson Canyon off long island urban. however the maximum chance to Nita and equipment seems to not be the tune itself, yet its oldest, such a lot mysterious celebrant -- the big Master-Shark, ed'Rashtekaresket, who merely is aware something: blood within the water...
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Extra resources for Deep Wizardry (Young Wizards, Book 2) (New Millennium Edition)
I regretted snapping at Robbie, but sometimes his Big Brother act went too far. Still, Robbie had always been that way—jealous, overprotective, forever looking out for me, like it was his job. I couldn’t remember when I first met him; it felt like he’d always been there. The cafeteria was noisy and dim. I hovered just inside the door, looking for Scott, only to see him at a table in the middle of the f loor, surrounded by cheerleaders and football jocks. I THE IRON KING 37 hesitated. I couldn’t just march up to that table and sit down; Angie Whitmond and her cheerleading squad would rip me to shreds.
Taking that as an invitation, I started toward him, weaving my way past the tables. He f lipped out his iPhone, pressed a button, and looked at me with half-lidded eyes, still grinning. A phone rang close by. I jumped a bit, but continued walking. Behind me, there were gasps, and then hysterical giggles. And then, the whispered conversation that always makes you think they’re talking about you. I felt eyes on the back of my head. Trying to ignore it, I continued down the aisle. Another phone rang.
The Courts are restless. ” The nurse turned, putting both hands on her hips, her voice chiding. “I’m surprised you haven’t given her the mistwine yet. She is sixteen today. ” “I know, I know. ” The shadow sighed, putting his head in his hands. “I’ll take care of that later this afternoon. ” “Resting,” said the nurse. “Poor thing, she was traumatized. ” A chuckle. “The last kid who drank one of your ‘mild’ sleep potions didn’t wake up for two weeks. ” The nurse’s reply was garbled and broken, but I was almost sure she said, “She’s her father’s daughter.